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giggler3.txt
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1997-02-20
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9/23/96
================================================================
Title : Giggler3.bsp - Dark Manor
Author : Giggler
Email Address : giggler@tiac.net (vacations)
giggler@student.umass.edu (school)
Description : Deathmatch Quake map made for the
+deathmatch 2 setting. A house with a
center courtyard.
Other Works : Giggler.bsp
Giggler2.bsp
Qflag.bsp - Quake Capture the Flag
Qtag.bsp - Quake Tag
================================================================
* Play Information *
Single Player : For viewing/learning purposes
Cooperative : No
Deathmatch : Yes. recommended 4-8 players
Difficulty Settings : No
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
Source Included : No
* Construction *
Base : New level from scratch
Editor(s) used : BSP alpha v.37
Known Bugs : One 'gray' effect occurs in a corner. You may
never even come across it.
Build Time : About 8 hours.
* Other Info *
Giggler3.bsp is a deathmatch map designed for deathmatch 2.
I am currently a member of a Quake extension team that works
to put out quality extentions for quake that involve deathmatch play.
Our biggest release to date is Qteam150, a QuakeC patch that allows
map makers to make great Capture the Flag maps and Tag type maps using
the patch's versatile map extensions. I have taken advantage of these
capabilities in 3 maps myself. Qflag.zip, Qtag.zip and Giggler.zip
show a few of Qteam's possibilies, check them out!
* Running Giggler3.bsp *
place giggler3.bsp in quake\id1\maps\
from your quake directory type:
quake +deathmatch 2 +map giggler3
Giggler3.bsp may only be distributed provided this text file remains intact.